Join our team

There are many interesting projects and our team continues to grow.
Art-director
Duties:
  • Creation and development of product or project creative concept;
  • Project supervision;
  • Search for references and creation of concept art of characters, objects of environment and architecture for the game project;
  • Planning the work of the department

Requirements:

  • Experience in a similar position;
  • Experience working with a team of 3D artists, or outsourcing?
  • Experience in the gaming or film industry;
  • Artistic taste, ability to draw in different styles, understanding of composition, shape, color and lighting, developed imagination;
  • Knowledge of the animation principles, create effects, understanding of the 3D modeling processes;
  • Manual drawing skills, work with a tablet;
  • Ability to adhere to a given style;
  • Profile portfolio;
  • Willingness to work in a short time.
    UE Developer
    Duties:
    • Design, implementation, debugging and support of the game mechanics code based on the Unreal Engine;
    • Participation in the development of gaming and presentation VR projects;
    • Writing code according to the tasks;
    • Temporary assessment of the tasks (in a tracker);
    • Interaction with artists, designers and other developers;
    • Professional C ++ programming for UE4;
    • Work in the visual programming system Blueprints Visual Scripting;
    • Code assessment, optimization.

    Requirements:
    • Knowledge of the Unreal Engine 4 framework;
    • Knowledge of Unreal Engine 4 Blueprints;
    • Practical experience with C ++ for at least a year, knowledge of C ++ in the context of Unreal Engine 4;
    • Experience in project debugging and optimization;
    • Knowledge of development features for VR;
    • Presence of completed projects;
    • Excellent knowledge of the OOP and software algorithms principles;
    • Understanding of tools, technologies, development process;
    • Portfolio with works performed on the Unreal Engine 4 (commercial or private));
    • Know about the software used in the gaming industry: 3ds Max, Maya, etc;
    • Ability to work with version control systems: Git, SVN;
    • Technical English
      Concept Artist
      Duties:
      • Artistic taste, ability to draw in different styles, understanding of composition, form, color and lighting, developed imagination;
      • Developing concepts and creating illustrations;
      • Manual drawing skills, work with a tablet;
      • Ability to adhere to a given style;
      • Search references for the animator;
      • Profile portfolio;
      • Experience in the gaming or film industry;
      • Willingness to work in a short time

      Requirements:

      • Creating a concept art of characters, objects of the environment and architecture for the game project

      Appreciate:

      • Any experience with 3D (Max / Maya / Google Sketchup) — to create dimensional billets;
      • Possession of vector graphics (Adobe Illustrator)
        3D-animator
        Duties:
        • Manual animation;
        • Mock-up data processing;
        • Baking and export of animations for later use in the Unreal Engine;
        • Preparation and configuration of animated Unreal Engine assets.

        Requirements:
        • Excellent knowledge of Maya;
        • Storytelling skills in animation;
        • Ability to independently determine the stages of your work.

        Appreciate:

        • Knowledge of programs: MotionBuilder, Unreal Engine;
        • Experience in creating of rigging and skinning of characters in the Maya program;
        • Ability to collaborate and share knowledge within the team;
        • Experience with motion capture technologies;
        • Desire to explore new programs and technologies;
        • Understanding of technical English;
        • Facial animation skills
          Send a story about yourself, portfolio
          and resume on
          va@impulse-machine.com
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